Nobility House Rules
“A Noble Calling: Creating a Feudal Society
Managing a growing kingdom is a lot for a small group of people to do. Appointing a group of trusted aides and lieutenants can help tremendously, and that includes figures beyond a realm’s most obvious leaders.
The Right Person for the Job
If the players don’t already have a candidate, finding the right person for the job might take some time. If the PCs lack the time to do the work themselves, they can initiate a search for a suitable candidate during step 1 of the Improvement phase. After giving any specifics required for candidates (including alignment), the search takes one month. Every additional requirement above the first increases the time required by one dice step. For example, looking for an elven wizard of at least 3rd level would take 1d3 months. Each ongoing search temporarily increases kingdom Consumption by 1 for its duration. Consumption does not reduce until the start of the next leadership step of a Build phase after either the search is called off or the candidate is found.After the required time passes, an NPC candidate with the Heroic ability score array arrives to fill the position. If not immediately promoted to nobility, this candidate typically remains available for another 1d6 months.
An Award of Arms: Promotion to the Nobility
Once a candidate is found, the NPC is assigned land according to their new station. During the first step of the Improvement phase, the kingdom must pay a BP cost appropriate to the rank assigned. The costs cover the NPC’s income, the prerequisite building, and a staff to assist to the new noble. Add the building to the appropriate city square or hex within the nobles area of influence.
Moving a noble’s house from one settlement to another incurs a BP cost, and is made during the first step of the Improvement phase; a noble in the process of moving does not grant any of its benefits until they have settled into their new home. An existing noble may be raised to a higher rank at a cost of 50% of their new rank. For example, a Knight may be made a Baron for 10
BP; a Baroness to Margravaine for 25 BP. You must first. control an appropriate unoccupied prerequisite building if promoting a noble in this way. The nobles old building becomes unoccupied when this process occurs.
Multiple nobles of the same rank cannot be appointed to the same hex.
The Benefits of Rule
A noble ensconced in their appointed settlement grants a bonus to Kingdom checks, depending on the noble’s alignment.
End of the Reign
In the event of the death of an appointed noble, a designated heir can step into the role at no cost to the kingdom. If there is not, the kingdom must appoint a new noble as outlined above, though the cost of appointment is only half for pre-established lands.
Dismissing a noble within the first year of their appointment requires a Stability check that results in 3d4 Unrest if the check fails. “ Taken mostly from Wayfinder Issue 5
Nobles that are played by a PC have the following changes.
In order for the ruler to grant a noble title to a player character you must assign an appropriate building that is somewhere within the noble-to-be’s new sphere of influence (see table 3) and the kingdom pay the initial cost for the player character which is determined by his rank. (the cost is reduced by the price of the required building the kingdom purchased for the nobleman, minimum cost 0.) Buildings that can serve as the homes of higher ranked nobility can be assigned to a lower ranked PC nobleman.
|Rank||Consumption||Required Buildings||Kingdom Bonus||Radius of influence|
|Duke||6bp||Castle or fortress||+3||60 Hexes|
|Margrave||5 BP||Keep or 4 adjacent mansions, or 2 adjacent noble villas||+2||50 Hexes|
|Count||3BP||Noble Vila, Caster’s tower, or grand estate||+1||40 Hexes|
|Viscount||3BP||2 adjacent mansions, estate||+1||30 Hexes|
|Baron||2 BP||Mansion||+1||20 Hexes|
|Knight||0 BP||Manor House, house||+0||1 Hex|
PC nobles cannot share hexs with other players of equal rank or NPC nobles of greater rank. If two PC nobles of differing ranks share the same hex the lesser noble must pay their consumption to the reater noble and all of the lesser nobles hexes must be within the greater’s radius of influence. Nobleseach gain the full benefit from buildings on mutually controlled hexs making cities good places to have a full chain of command extending all the way from knight to duke. The greater noble can veto one decision of any lesser noble on his lands each month (no matter how many lessors occupy his lands). His veto may be used to veto a veto used by someone farther down the chain of command from him. (For example Duke cheeseburger shares hexes with baron von’Badass and sir worthless the knight. Sir worthless has saved up enough build points to build a camp in one of his forested hexes. Barron von’Badass thinks that is a stupid idea and vetos the camp. Duke cheeseburger thought that a camp would be a nice addition to the kingdom so he uses his powers to overturn the baron’s decision, so sir worthless is free to make his camp this turn.)
Unlike the benefits granted to the kingdom by npc’s a player controlled noble controls exactly how he spends his build points. Extras per turn on table one becomes a list of actions. The PC does not apply a bonus to the kingdom according to his alignment. Instead he picks one of the kingdom stats and adds his rank consumption/2 rounded down.
While the noble Pays consumption for the privilege of serving the kingdom, the Kingdom gains those BP and adds them to the treasury.
Nobles are commonly charged with defending the realm from those who would threaten it. Therefore keeping a token force is usually expected of most nobles. Nobles follow the same rules as the general when it comes
raising and commanding armies except that nobles set their own budget. Unlike npcs, player nobles do not get the option of being assigned to an army unit.
Nobles and Taxes
Nobles gain different benefits than the rest of the kingdom for having buildings upon their lands. Instead of generating economy or stability, nobles simply rent out the land that is used and gets build points every time a building or hex improvement is constructed in his area of influence. Each building constructed gives him 1 bp/city square it uses. Each hex improvement gives him 1 BP when built. Once a year the noble collects the taxes on his lands and gains 1 bp for every five city squares that have buildings on them, 1 bp for every hex with a primary improvement on it. and 1 bp for every 4 road improvements. Buildings that generate kingdom unrest when built do not generate taxes and in fact subtract the number of unrest generated in build points on tax collection day to all nobility who hold influence over the hex.
Additionally some hex improvements give the noble additional benefits.
Whenever taxes are gained from the selling of magical items a certain set of steps are followed.
Step 1. All hexes where magical items were sold this month have the lowest ranking noblemen who hold influence over the hexes tally up the total of how many Build points were generated in their radius of influence. If there are no no noblemen controlling the hex ignore this and just put all the bp in the royal treasury.
Step 2. Out of the build points generated this way add one of them to the lowest nobles treasury, one to the next higher ranking nobles treasury, one to the next higher ect until you run out of higher nobles then you add one to the kingdom treasury. If you still have build points go back to the start of step 2 and continue until you run out.
Step 3. Profit
Any hex with a resource gives 1 bp/turn
Camp 1 extra BP/turn
If the noble is adjacent to unclaimed territory he may spend a build point to expand the kingdom into that hex as. If he chooses to do so that hex is under the influence of not only him but any senior noble who’s land he is on. A noble may not claim a hex if adding it would put him into the next ranks sphere of influence. The same goes for causing his senior noble to exceed his maximum hexes for his rank’s influence.
Nobles Granting Tittles
Nobles with the BP and the proper building in his radius of influence may bestow any rank of at least two ranks lower (or one if just promoting someone that is already a nobleman) than he currently holds upon whom ever he chooses. (Unlike the Ruler appointing a player noble you must pay the full cost to appoint an npc of that rank as well as own the proper mandatory building.) NPC nobles operate as described in the original rules.